WARMASTER ANCIENTS ERRATA
When we released Warmaster Ancients Armies we included some rules additions and corrections for Warmaster Ancients and for those who are yet to buy this book, here are the relevant pages in a pdf format to help in your games
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QUESTIONS AND ANSWERS FOR WARMASTER ANCIENTS
This is a rules Q&A for the Warmaster Ancients game – it addresses commonly asked rules queries and requests for clarification.
Q. How Many ‘shots’ does a unit get when it shoots.
A. With the exception of heavy artillery each stand gets just 1 shot – or 1 dice – when it shoots. A unit of three stands therefore rolls 3 dice – assuming each stand is in range and within it fire arc of the target. Heavy artillery has 3 shots as noted in the special rules section.
Q. What is the withdraw point for a Parthian army composed entirely of unarmoured skirmishers – as such units do not count towards the army’s core and therefore don’t affect its withdrawal when destroyed?
A. Unarmoured skirmishing units don’t normally count as core units, but if an army consists mostly of such units then they do count as core. Unfortunately this was missed from the ‘The End of the Battle’ section in the rulebook. A Parthian army that consists mostly of unarmoured skirmishers therefore treats such units as core for purposes of withdrawing.
Q. In the army lists some troops are described as ‘shock’ in the commentaries but are not indicted as ‘shock’ in the list. For example Late Achaemenid Persian Heavy Cavalry which are specifically described as ‘shock’ but are not indicated with the special rule and have the usual points value for non-shock cavalry.
A. The lists themselves are correct – it is only the descriptions that are sometimes misleading. Because we continued to playtest for as long as possible some late adjustments were made to the lists but I missed some of the accompanying references in the descriptions.
Q. In the Assyrian list what purpose does the bracket section signify under the Ashurbanipal entry?
A. The bracket has moved upwards – it should serve to indicate that the Qurubuti Spear, Bow and Cavalry are a single upgrade for 30points.
Q. In combat can a supporting unit pursue or advance against a retreating enemy.
A. Yes – supporting units are considered to be engaged in combat and exactly the same rules apply to all units engaged in combat regardless of whether they touched the enemy during the round or merely supported. Whether stands pursue into contact or advance depends solely upon whether they can see enemy – not whether they were supporting or striking blows during the combat itself.
Q. Do supporting stands suffer casualties in combat? Do they suffer casualties if the unit in front of them is destroyed and hits are left over?
A. In both cases no – attacks are struck specifically against stands the attackers are touching as described in the rules. Supporting stands are not touching the enemy and can’t therefore be attacked. Any hits struck on a unit in excess of its total are lost.
Q. What happens if a unit charges an enemy unit and also contacts enemy skirmishers corner-to-corner.
A. Corner-to-corner contacts are still contacts – so such units are considered to have been charged. The skirmishers can react as if they were the target of the charge and can therefore shoot and can subsequently decide to evade.
Q. Is the ‘last ditch’ dice 1 dice per stand or one dice per unit.
A. It’s just 1 dice per unit – if the entire unit has no attacks at all it is allotted a single attack – the ‘last ditch’ attack – 1 dice. This can be allocated to any of the unit’s stands.
Q. Can a unit that advances out of a victorious combat into a new combat carry supporting units in the same way as for a charge.
A. Yes it can – an advance is a charge that happens out of the normal sequence – the advancing unit can carry a supporting unit in the same way as a unit charging during the Command phase. Unfortunately I didn’t spot the exception when I described the supporting charge – where the move is described as happening in the ‘Command phase’ which it normally does – but the advance is an exceptional ‘out of sequence’ move and is otherwise treated as a charge.

Q. Can a phalanx stand support a conventionally based infantry stand either from behind or the side?
A. No they can’t - a phalanx stand can only support another phalanx stand placed beside it – otherwise phalanx stand’s can’t support at all.
WARMASTER ANCIENT ARMIESCORRECTIONS
P16 The Peloponnesian War List.
Horse Archers Option is given as a +10 point upgrade. It should be +20 points (60 points cost for Horse Archers).
P25 The Celtiberian List.
The Warband Option for Warriors should be a -5 point reduction rather than ‘Free’. 35 points is the standard cost for Light Infantry without the skirmish rule.
P42 The Sarmatian List.
In the Options for Black Sea Sarmatians, the Black Sea Light Infantry should have an Armour value of ‘-‘ and not 6. They then have the correct stats for the 40 points.